ZERO, The Architect's Edition
a card game where information is a weapon and every favour becomes a debt.
- problem
- fast shedding card games reward luck. i wanted one where reading people and planning ahead decide who wins.
- what i did
- designed the rules, the full deck, influence tokens and the brand, then built the game's site with claude code.
- result
- 12 laws, 6 special cards and 4 wild types, shared with a group of players and now heading to print.







